Be the crew, report to the bridge! Artemis is a Spaceship Bridge Simulator where players assume the jobs of Captain, Helm, Science, Communication, Engineering, and Weapon Control. Together you operate your ship and defend the sector from evil aliens. Artemis simulates spaceship bridges by networking several computers together. One screen acts as the “main screen” of a bridge, while others serve as stations for the normal jobs a bridge crew might do. Artemis is a social game where several players work together on each bridge, and one player plays the Captain, who doesn’t have a station but tells everyone else what to do. Multiple bridges can participate together in cooperative multi-ship missions. Each simulation runs 20-40 minutes. Players can drop in any time.
Open Play: 2–16 players at a time, drop-in/drop-out at any time.
All-Ages Training: All ages are welcome and we will spend time training people on various stations. There will be actual beginner level games, no experience needed. 2–16 players at a time, games every 20–30 minutes.
Advanced Play: PvP: Player crews are pitted against each other for bragging rights. Some prior experience preferred. 8–12 players at a time.
Advanced Play: Pirates: Yarrr! Players run pirate spaceships and plunder enemy ships and bases. 6–12 players at a time, games every 20-30 minutes.
Away Team Mission 2018: This is a repeat of the Away Team Mission event from last year’s Norwescon, and is for players who missed it last year. The crippled TSN Diana is now undergoing reconstruction at DS1, but the recent mission to recover it has attracted unwanted attention from the Arvonian fleets which are now advancing on DS1. Your mission is to protect both DS1 and the Diana from the Arvonian invasion. This is a scripted mission with a plot whereby some players will need to go off on an Away Team mission (prior experience with “Keep Talking and Nobody Explodes” may be helpful). This mission is a sequel to the Away Team Mission at Norwescon 40 (but no prior knowledge of that mission is required). 6–16 players required per occurrence, more players can be recruited from the audience during the game as needed.
Away Team Mission 2019: The newly restored TSN Diana is now returning to active service in the war against the Arvonian/Torgoth alliance. The Artemis and Diana are sent back into enemy territory, on a mission to try to break up the enemy alliance. This is a scripted mission with a plot whereby some players will need to go off on an Away Team mission during the game. This mission is a sequel to the Away Team Mission 2018 (but no prior knowledge of that mission is required). Some prior Artemis experience preferred. 6-16 players required per occurrence, more players can be recruited from the audience during the game as needed.
Advanced Play: Jump Drive: Instead of warp drive, player ships are equipped with jump drive and must learn a different style of combat. 6-16 players required per occurrence, games every 20–30 minutes.
Space Camp: Kids 8 and up are invited to come fly a spaceship! Bring a parent. 2–12 players at a time, games every 20 minutes.
Any group with a crew of 4 or more people can pre-book a bridge during any open slot. To reserve a bridge, contact Artemis staff in Rotunda 2 on Thursday or Saturday, or the gaming desk in Maxi’s on Friday.
|10 a.m.||Open Play|
|11 a.m.||Open Play|
|Noon||All-Ages Training||Open Play|
|1 p.m.||All-Ages Training||Advanced Play: Jump Drive|
|2 p.m.||All-Ages Training||Space Camp (8+)|
|3 p.m.||Open Play||Away Team Mission 2019|
|4 p.m.||Away Team Mission 2018||Open Play|
|5 p.m.||Open Play||Open Play|
|6 p.m.||Open Play||Open Play|
|7 p.m.||Away Team Mission 2019||Away Team Mission 2019|
|8 p.m.||Open Play||Advanced Play: PvP|
|9 p.m.||Advanced Play: Pirates!|
If you’d like to start training for your command post early, the Artemis manual is available to download (6.1MB .pdf); and here’s a training video that offers a comprehensive overview of the simulation.