Norwescon Gaming

Scheduled Gaming

Daily listings for all scheduled games at Norwescon!

Curent as of Mar 31, 2018 @ 8:44 am.

Thursday | Friday | Saturday | Sunday

Thursday

Magic: The Gathering Tournament
(Special)
Maxi’s Lounge
2 p.m.–8 p.m.
Magic: The Gathering booster draft.
The Parchwood Proving
D&D 5e
Maxi’s Ballroom
2 p.m.–6 p.m.
D&D 5e. Whitestone has sent out a call for heroes to join the Grey Hunt and help secure the Parchwood against unnatural horrors. May contain Critical Role spoilers.
3 to 4 players. GM: Will Martin
LAN Gaming and Retro Games
Various
Maxi’s Ballroom
2 p.m.–2 a.m.
We have an eight-computer LAN hooked up and loaded with games for your amusement! Team up with some friends for classic LAN games like Portal 2, Starcraft, or Dungeon Keeper 2. Flying solo? Check out our library of retro games like Space Quest, The Secret of Monkey Island, and Thief: The Dark Project. There are over 50 games available, with a heavy focus on story-driven games in the fantasy and sci-fi genres. There’s a little something for everyone, so check us out.
1 to 8 players.
Space Hulk: Echo of Damnation
Space Hulk
Maxi’s Ballroom
2 p.m.–6 p.m.
Space Hulk Mortis Irae has been detected in the Meritan sector. Long range scans have received signals dating back to the Great Heresy. Deploy terminator boarding parties to investigate!
2 to 5 players. GM: Weregeld
Escape From Mos Shutta
Star Wars Edge of the Empire Beginner Game
Maxi’s Ballroom
2 p.m.–4 p.m.
Star Wars: Edge of the Empire beginner game. Escape the servants of Teemo the Hutt who are looking for you. Can you get out of the desert town of Mos Shuuta on the world of Tatooine? Play will use the Star Wars: Edge of the Empire RPG.
2 to 4 players. GM: Kamal Lombardi
Ancient Powers
Fate
Maxi’s Ballroom
2 p.m.–8 p.m.
Fate. Last year this game was called The Magicians. It is the same game but with a different title as my company could not secure the rights to the name The Magicians. The game is an Urban Fantasy.
3 to 8 players. GM: Micheal Frantz
Forever Knight
(Special)
Salon
2 p.m.–midnight
Full service game dealer, come demo a game or check out a tournament!
IDENTECO Dealers table
(Special)
Salon
2 p.m.–midnight
IDENTECO is a fast-paced cyberpunk RPG that puts a ragtag group of mercenaries in the middle of a seedy metropolis and forces them to work together to complete a series of missions.
Metro Seattle Gamers Lending Library
(Special)
Maxi’s Lounge
2 p.m.–2 a.m.
Metro Seattle Gamers, a service of Dragonflight, has a selection of games that can be checked out in Maxi’s. Come learn something new, or find an old favorite!
DDAL07-03: A Day at the Races
D&D 5e
Rotunda 1
2 p.m.–6 p.m.
D&D 5e. The merchant princes have a treat in store for everyone! A new team-based event has been added to the roster and the factions are throwing their hats into the ring. Climb aboard and saddle up! Part one of The Jungle Has Fangs trilogy. Level range: 1-4 (optimized for 3rd level).
1 to 6 players. GM: Che Anthony Teeters
Pathfinder & Starfinder Demos
Pathfinder
Rotunda 1
2 p.m.–midnight
Pathfinder. Various demos of the Pathfinder and Starfinder systems
1 to 3 players. GM: Ron Yaketta
DDAL07-09: Unusual Opposition
D&D 5e
Rotunda 1
2 p.m.–6 p.m.
D&D 5e. The trail leading from the Fane of the Whispered Fang has grown cold, but you can still taste the machinations of the yuan-ti in Chult’s humid, stagnant air. Because of this, you must venture deeper into the jungle and petition the aid of an unlikely ally—the fabled Ramshackle King. His assistance is crucial to the effort to save Chult! Level range: 11-16 (optimized for 13th level).
1 to 6 players. GM: David Dunham
DDAL07-10: Fire, Ash, and Ruin
D&D 5e
Rotunda 1
2 p.m.–6 p.m.
D&D 5e. Within the jungles of Chult lay a vast expanse of ash. While a red dragon is known to reside deep within the Land of Ash and Smoke, it is far from the deadliest of its denizens. Deeper still lay a pit filled to the brim with pure evil. None who have sought out its secrets have survived to tell its tale. Will you be more successful than they? Level range: 11-16 (optimized for 13th level).
1 to 6 players.
We Be Goblins
Pathfinder
Rotunda 1
2 p.m.–7 p.m.
Pathfinder. Enjoy this entry-level introduction to the Pathfinder system as goblins! We provide all necessary materials and welcome new players.
4 to 6 players. GM: Jeff Knutson
PFS 7-21: Sun Orchid Scheme
Pathfinder
Rotunda 1
2 p.m.–7 p.m.
Pathfinder. For levels 1-5. After his shipments of sun orchid elixir vanished without a trace two years in a row, the ruler of Pashow is desperate to ensure that his next delivery goes off without a hitch.
3 to 6 players. GM: Rick Halvorsen
PFS 8-09: Forged in Flame, Part 1
Pathfinder
Rotunda 1
2 p.m.–7 p.m.
Pathfinder. The Pathfinders travel to the cosmopolitan melting pot of Zjarra on the Plane of Fire, where they must fulfill the cruel genie’s schemes—or find some other way to fulfill the deal. For levels 5-9.
3 to 6 players. GM: Steve Gabel
SFS 1-01: The Commencement
Starfinder
Rotunda 1
2 p.m.–7 p.m.
Starfinder. For levels 1-2. “The Commencement” is a replayable scenario designed to help introduce players to the factions of the Starfinder Society and areas of importance on Absalom Station.
3 to 6 players. GM: Stephen
DDAL07-01: A City on the Edge
D&D 5e
Rotunda 2
2 p.m.–6 p.m.
D&D 5e. So you’ve finally arrived in Chult. Now that you’ve gotten over the shock of Port Nyanzaru’s exotic beauty, it’s time to get down to business. The five factions await contact and will no doubt have some work for you to do. Reach out to them and let them know that you’re ready to do what needs to be done!
1 to 6 players. GM: N. Eric Heath
Century: Spice Road
Century: Spice Road
Maxi’s Ballroom
3 p.m.–4:30 p.m.
Century: Spice Road is the first in a series of games that explores the history of each century with spice-trading as the theme.
2 to 5 players. GM: Bryan Bateman
Blood and Lightning
13th Age
Maxi’s Ballroom
4 p.m.–8 p.m.
13th Age. Play in this introductory adventure for the open gaming system 13th Age in which while on a journey to a magical location you must cope with an insane mutating traitor and a crippled dragon.
2 to 8 players. GM: Kamal Lombardi
Century: Spice Road
Century: Spice Road
Maxi’s Ballroom
5 p.m.–6:30 p.m.
Century: Spice Road is the first in a series of games that explores the history of each century with spice-trading as the theme.
2 to 5 players. GM: Bryan Bateman
A Tale of Two Streets
Cyberpunk 2020
Maxi’s Ballroom
6 p.m.–9 p.m.
Cyberpunk 2020. In Night City there are always the have and have nots. However, the line between the two can shift given the right circumstances. Given the chance, how will you decide?
4 to 6 players. GM: Weregeld
Critical Role: Tal’Dorei
D&D 5e
Maxi’s Ballroom
7 p.m.–10:30 p.m.
D&D 5e. Enter the world of Critical Role! Using D&D 5th Edition we will be exploring the world of Vox Machina.
2 to 6 players. GM: Kim Davis
Kaiju World Wars
toyVault
Maxi’s Ballroom
7 p.m.–9 p.m.
Now you can be the giant monster and rampage through the city. Play as King Ghidora, Gigan, Mothra, or Godzilla in this destructive urban rampage.
2 to 4 players. GM: Marcus Evenstar
DDAL07-02: Over the Edge
D&D 5e
Rotunda 1
7 p.m.–11 p.m.
D&D 5e. In response to a new, but as-of-yet-unnamed threat, the factions have called upon adventurers to venture into the jungle in search of a location for a new base of operations. As such, you have been charged with scouting several locations to assess their viability. Surely something so trivial as a scouting mission couldn’t go wrong? Level range: 5-10 (optimized for 5th level).
1 to 6 players. GM: Mark Deramo
DDAL07-10: Fire, Ash, and Ruin
D&D 5e
Rotunda 1
7 p.m.–11 p.m.
D&D 5e. Within the jungles of Chult lay a vast expanse of ash. While a red dragon is known to reside deep within the Land of Ash and Smoke, it is far from the deadliest of its denizens. Deeper still lay a pit filled to the brim with pure evil. None who have sought out its secrets have survived to tell its tale. Will you be more successful than they? Level range: 11-16 (optimized for 13th level).
1 to 6 players. GM: David Dunham
DDAL07-11: A Lesson in Love
D&D 5e
Rotunda 1
7 p.m.–11 p.m.
D&D 5e. An old elf has wandered into the city from the jungle prattling on about his long-lost daughter to anyone whose ear he can bend. Though most in Port Nyanzaru dismiss him as mad, he speaks the truth. Can you find and save his daughter? Level range: 11-16 (optimized for 13th level).
1 to 6 players. GM: Rob
PFS 8-17: Refugees of Weary Sky
Pathfinder
Rotunda 1
7 p.m.–midnight
Pathfinder. The spellcasters constructed the mighty Citadel of the Weary Sky, but so much energy attracted a mighty fiend that crushed the tower. For levels 7-11.
3 to 6 players. GM: Aaron S.
PFS 9-09: Beyond the Half Light Path
Pathfinder
Rotunda 1
7 p.m.–midnight
Pathfinder. It falls to a group Pathfinder Society agents to navigate the factions of Kaer Maga to access and strike at the heart of the lurking threat in Kaer Maga. For levels 3-7.
3 to 6 players. GM: Johnathan Batchelor
SFS 1-04 | 1-09: Live Exploration Extreme!
Starfinder
Rotunda 1
7 p.m.–midnight
Starfinder. A Starfinder Society scenario for levels 1-4 that answers the question “What if Starfinder Society had its own reality show?”
3 to 7 players. GM: Pathfinder Society
SFS 1-04 | 1-02 Fugitive of the Red Planet
Starfinder Society
Rotunda 1
7 p.m.–midnight
Starfinder Society. This SFS scenario is for players levels 1 through 4. Pregenerated characters will be available.
3 to 6 players. GM: John Godek
DDAL07-01: A City on the Edge
D&D 5e
Rotunda 2
7 p.m.–11 p.m.
D&D 5e. So you’ve finally arrived in Chult. Now that you’ve gotten over the shock of Port Nyanzaru’s exotic beauty, it’s time to get down to business. The five factions await contact and will no doubt have some work for you to do. Reach out to them and let them know that you’re ready to do what needs to be done! –
1 to 6 players. GM: Che Anthony Teeters
Rock Band Manager
(Special)
Maxi’s Ballroom
8 p.m.–10 p.m.
Bring together an epic band and rock to the top! Bid to assemble a group, then use them to get gigs, albums, and events in this hybrid bidding/worker placement game.
3 to 6 players. GM: “Joven” John Redmond”
Magic: The Gathering Tournament
(Special)
Maxi’s Lounge
8 p.m.–2 a.m.
Magic: The Gathering booster draft.
Explorers of The’ah
7th Sea 2nd Edition
Maxi’s Ballroom
9 p.m.–1 a.m.
7th Sea Second Edition. Welcome to 1668 AV and the world of The’ah. Amid a world of swashbuckling intrigue and exploration in a land of magic and mystery based on Europe and its history, you must uncover global conspiracies.
2 to 7 players. GM: Kamal Lombardi
Eaten by Zombies
(Special)
Maxi’s Ballroom
10 p.m.–11 p.m.
It’s Dominion meets The Walking Dead! This deckbuilding game has you looting swag as you fight or flee hordes of zombies. Last survivor left standing wins!
3 to 6 players. GM: “Joven” John Redmond”

Friday

LAN Gaming and Retro Games

Various

Maxi’s Ballroom

9 a.m.–8 p.m.

We have an eight-computer LAN hooked up and loaded with games for your amusement! Team up with some friends for classic LAN games like Portal 2, Starcraft, or Dungeon Keeper 2. Flying solo? Check out our library of retro games like Space Quest, The Secret of Monkey Island, and Thief: The Dark Project. There are over 50 games available, with a heavy focus on story-driven games in the fantasy and sci-fi genres. There’s a little something for everyone, so check us out.
1 to 8 players.
Voltron: Defender of the Universe

Palladium

Maxi’s Ballroom

9 a.m.–noon

Palladium. Players will participate in an episode of Voltron using the new series lions, fighting robeasts, tanks, and spaceships. I will use original soundtrack background music and give out prizes.
3 to 5 players. GM: Richard Johnson
Knight of the Comet

Doctor Who: Adventures in Time and Space: The Roleplaying Game

Maxi’s Ballroom

9 a.m.–1 p.m.

Doctor Who: Adventures in Time and Space RPG. Play Doctor Who and companions as they travel throughout time and space in the TARDIS facing longtime fearsome foes such as Daleks and Cybermen in this game based on the BBC TV series.
2 to 5 players. GM: Kamal Lombardi
Puzzle Depot

PC

Salon

9 a.m.–8 p.m.

Puzzle Depot is a box-pushing, bug-squishing, problem-solving adventure. Solve the depot’s puzzles, and you might just save the human race from extinction! Check us out at Laughing Manatee Games. PC game, single player.
GM: Angela
Blood of the Mages

(Special)

Salon

9 a.m.–11 a.m.

Battle in the summoners’ arena. Gather mana areas, and bluff out your opponent in this all new skirmisher. As many players as plausible.
2 to 4 players. GM: Ash Moss
Forever Knight

(Special)

Salon

9 a.m.–8 p.m.

Full service game dealer, come demo a game or check out a tournament!
IDENTECO Dealers table

(Special)

Salon

9 a.m.–8 p.m.

IDENTECO is a fast-paced cyberpunk RPG that puts a ragtag group of mercenaries in the middle of a seedy metropolis and forces them to work together to complete a series of missions.
Metro Seattle Gamers Lending Library

(Special)

Maxi’s Lounge

9 a.m.–8 p.m.

Metro Seattle Gamers, a service of Dragonflight, has a selection of games that can be checked out in Maxi’s. Come learn something new, or find an old favorite!
DDAL07-06: Fester and Burn

D&D 5e

Rotunda 1

9 a.m.–1 p.m.

D&D 5e. The denizens of the Old City have made some unusual sightings in the festering refuse pits on the outskirts of the city. While such reports are seldom taken seriously, the mysterious disappearance of a beloved figure in the poor part of Port Nyanzaru has folks on edge. Can you get to the bottom of this? Part one of The Rot from Within trilogy. Level range: 5-10 (optimized for 8th level).
1 to 6 players. GM: David Dunham
Pathfinder & Starfinder Demos

Pathfinder

Rotunda 1

9 a.m.–midnight

Pathfinder. Various demos of the Pathfinder and Starfinder systems
1 to 3 players. GM: Johnathan Batchelor
DDAL07-11: A Lesson in Love

D&D 5e

Rotunda 1

9 a.m.–1 p.m.

D&D 5e. An old elf has wandered into the city from the jungle prattling on about his long-lost daughter to anyone whose ear he can bend. Though most in Port Nyanzaru dismiss him as mad, he speaks the truth. Can you find and save his daughter? Level range: 11-16 (optimized for 13th level).
1 to 6 players. GM: Jon Erickson
DDAL07-12: In Search of Secrets

D&D 5e

Rotunda 1

9 a.m.–1 p.m.

D&D 5e. The yuan-ti have a long, storied past in the history of Chult. So, if they are to be defeated, we must look back into history. Within the jungles, a number of cities fell into ruin during the Year of Blue Fire. Both the merchant princes and factions believe that if discovered, they likely contain knowledge that would prove invaluable in the battles to come. Grab your guide and get to looking! Level range: 11-16 (optimized for 13th level).
1 to 6 players. GM: Rob
PFS 8-19: Treacherous Waves

Pathfinder

Rotunda 1

9 a.m.–2 p.m.

Pathfinder. For levels 3-7. It’s up to the PCs to travel to the aquatic metropolis of Vialesk to investigate that ill-fated mission and overcome the forces determined to keep the truth from coming to light.
3 to 6 players. GM: Rick Halvorsen
PFS 1-02 | 5-08: The Confirmation

Pathfinder Society Organized Play

Rotunda 1

9 a.m.–2 p.m.

Pathfinder Society Organized Play. A Pathfinder Society scenario designed for levels 1-2.
4 to 6 players. GM: Katrina H.
PFS 9-11: The Jarlsblood Witch Saga

Pathfinder

Rotunda 1

9 a.m.–2 p.m.

Pathfinder. It’s up to the PCs to embark into the frozen Lands of the Linnorm Kings to solve an ancient murder mystery, though there’s far more at stake than honor. Leads up to “War for the Crown.” For levels 5-9.
3 to 6 players. GM: Ron Butler
SFS 1-03: Yesteryear’s Truth

Starfinder

Rotunda 1

9 a.m.–2 p.m.

Starfinder. For levels 1-4. Between making first contact and exploring the ruins of a dead civilization, long-buried secrets of the past are ripe for discovery. Contributes to the ongoing goals of the Wayfinders.
3 to 6 players. GM: Stephen
DDAL07-01: A City on the Edge

D&D 5e

Rotunda 2

9 a.m.–1 p.m.

D&D 5e. So you’ve finally arrived in Chult. Now that you’ve gotten over the shock of Port Nyanzaru’s exotic beauty, it’s time to get down to business. The five factions await contact and will no doubt have some work for you to do. Reach out to them and let them know that you’re ready to do what needs to be done!
1 to 6 players. GM: Che Anthony Teeters
Rock Band Manager

(Special)

Maxi’s Ballroom

10 a.m.–noon

Bring together an epic band and rock to the top! Bid to assemble a group, then use them to get gigs, albums, and events in this hybrid bidding/worker placement game.
3 to 6 players. GM: “Joven” John Redmond”
Dinosaur Island

Dinosaur Island

Maxi’s Ballroom

10 a.m.–12:30 p.m.

This is NOT Jurassic Park… honest… It is a Kickstarter hotness and a great little worker placement game and a lot of fun.
2 to 4 players. GM: Bryan Bateman
The Parchwood Proving

D&D 5e

Maxi’s Ballroom

10 a.m.–2 p.m.

D&D 5e. Whitestone has sent out a call for heroes to join the Grey Hunt and help secure the Parchwood against unnatural horrors. May contain Critical Role spoilers.
3 to 4 players. GM: Will Martin
Ork??? ORK!!!

Ork! The Roleplaying Game

Maxi’s Ballroom

10 a.m.–2 p.m.

Ork! The Roleplaying Game. You am ork! Play Ork!!! Ork! The Roleplaying Game is so easy and fun that even the developer doesn’t know what the adventure’s going to be. Guarantee of one dismemberment, however. 2–10 players.
3 to 6 players. GM: Malcolm Sheppard
Shakespeare Bingo

General Knowledge and Conversation

Maxi’s Ballroom

10 a.m.–noon

General knowledge and conversation. Questions spark discussion about the works and times of William Shakespeare. Less about winning and more about having a fun conversation and learning things.
2 to 10 players. GM: GregRobin Smith
Discworld: Ankh-Morpork

Mayfair

Maxi’s Ballroom

11 a.m.–1 p.m.

Board game. Can your cunning & guile fulfill your plan to control the proudest & most pestilent city of the Disc?
2 to 4 players. GM: Marcus Evenstar
Stumble!

(Special)

Salon

11 a.m.–1 p.m.

Four patrons, one taxi. Time to take another drink before your stumbling race to the door.
2 to 4 players. GM: Ash Moss
Magic: The Gathering Tournament

(Special)

Maxi’s Lounge

noon–4 p.m.

Magic: The Gathering booster draft.
Voltron: Defender of the Universe

Palladium

Maxi’s Ballroom

noon–3 p.m.

Palladium. Players will participate in an episode of Voltron using the new series lions, fighting robeasts, tanks, and spaceships. I will use original soundtrack background music and give out prizes.
3 to 5 players. GM: Richard Johnson
IDENTECO Cyberpunk RPG

IDENTECO Cyberpunk RPG

Salon

12:30 p.m.–3:30 p.m.

IDENTECO is a fast-paced cyberpunk RPG that puts a ragtag group of operators in the middle of a seedy metropolis and forces them to work together to complete a series of missions.
1 to 6 players. GM: Alex Wood
Machi Koro

Pandasaurus

Maxi’s Ballroom

1 p.m.–3 p.m.

A fast-paced, lighthearted economic game that depends on planning and bit of luck.
2 to 5 players. GM: Marcus Evenstar
Blood of the Mages

(Special)

Salon

1 p.m.–3 p.m.

Battle in the summoners’ arena. Gather mana areas, and bluff out your opponent in this all new skirmisher. As many players as plausible.
2 to 4 players. GM: Ash Moss
Scythe

Scythe + Expan

Maxi’s Ballroom

2 p.m.–6 p.m.

Jakub Rozalski’s 1920 Europa world isrecreated beautifully by Stonemaier Games as an area control and action selection… with sweet Mechs!
3 to 6 players. GM: Bryan Bateman
Board Game Swap

(Special)

Maxi’s Ballroom

2 p.m.–4 p.m.

Bring in your well-loved board games or even ones that are new in shrink for a game swap. This will happen on Friday and Saturday. No cash exchanges—this is strictly trading games for games.
to GM: “”Joven” John Redmond”
The Confirmation

Pathfinder Society Organized Play

Maxi’s Ballroom

2 p.m.–6 p.m.

Pathfinder Society Organized Play. To earn your place as an agent in the Pathfinder Society, you and your companions must investigate an ancient mystery on the Isle of Kortos. Pathfinder is based on Dungeons & Dragons Edition 3.5.
4 to 6 players. GM: keerawa
Going Down to Dunwich

The Laundry

Maxi’s Ballroom

2 p.m.–6 p.m.

The Laundry. You have just been contracted to work for an organization known as the Laundry that is a secret division of the British Secret Service which investigates occult and paranormal phenomena.
2 to 7 players. GM: Kamal Lombardi
Neverwhen Demonstration

Pathfinder Roleplaying Game System

Maxi’s Ballroom

2 p.m.–7 p.m.

The Neverwhen allows the combination of multiple genres such as horror, science fiction, steampunk, sword and sorcery interaction in a fluid manner. Pre-Generated Characters provided.
2 to 6 players. GM: Dustin Gross
Ancient Powers

Fate

Maxi’s Ballroom

2 p.m.–8 p.m.

Fate. Last year this game was called The Magicians. It is the same game, but with a different title as my company could not secure the rights to the name The Magicians. The game is an Urban Fantasy.
3 to 8 players. GM: Micheal Frantz
DDAL07-07: Rotting Roots

D&D 5e

Rotunda 1

2 p.m.–6 p.m.

D&D 5e. The sudden appearance of the undead within Port Nyanzaru doesn’t appear to be the only thing on the horizon. A vast horde of skeletons and zombies is moving towards the city and while those of means are safe within the city’s walls, those in the Old City and Malar’s Throat are forced to contend with the problem. Where did they come from? More importantly, what are you going to do to find out? Part two of The Rot From Within trilogy. Level range: 5-10 (optimized for 8th level).
1 to 6 players. GM: David Dunham
DDAL07-12: In Search of Secrets

D&D 5e

Rotunda 1

2 p.m.–6 p.m.

D&D 5e. The yuan-ti have a long, storied past in the history of Chult. So, if they are to be defeated, we must look back into history. Within the jungles, a number of cities fell into ruin during the Year of Blue Fire. Both the merchant princes and factions believe that if discovered, they likely contain knowledge that would prove invaluable in the battles to come. Grab your guide and get to looking! Level range: 11-16 (optimized for 13th level).
1 to 6 players. GM: Jon Erickson
DDAL07-13: Old Bones and Older Tomes (Premiere)

D&D 5e

Rotunda 1

2 p.m.–6 p.m.

D&D 5e. The sages of Candlekeep have come calling. They’ve come to Port Nyanzaru on the trail of a colleague. He came to the jungle to pursue his studies in solitude some 20 years ago, but within the last year his regular communications have fallen silent. They are in search of brave (and discrete) adventurers to escort them around the peninsula for a health and welfare check. Are you brave and discrete enough for the job? Level range: 11-16 (optimized for 13th level).
1 to 6 players. GM: Rob
We Be Goblins

Pathfinder

Rotunda 1

2 p.m.–7 p.m.

Pathfinder. Enjoy this entry-level introduction to the Pathfinder system, as Goblins! We provide all necessary materials and welcome new players.
4 to 6 players. GM: Jeff Knutson
PFS 7-11 | 8-04: Wardens of Sulfur Gulch

Pathfinder

Rotunda 1

2 p.m.–7 p.m.

Pathfinder. A Pathfinder Society scenario for players level 7-11.
3 to 7 players. GM: Halcyon
PFS 9-06: Shores of Heaven

Pathfinder

Rotunda 1

2 p.m.–7 p.m.

Pathfinder. For levels 1-5. Navigating the customs and laws of Heaven is one of the challenges as players seek to purge demonic forces from Valais without raising the ire of Heaven’s inhabitants.
3 to 6 players. GM: Ron Butler
SFS 1-04 | 1-05 The First Mandate

Starfinder Society

Rotunda 1

2 p.m.–7 p.m.

Starfinder. This Starfinder Society scenario is for players levels 1-4. Pregenerated characters will be available.
3 to 6 players. GM: John Godek
DDAL07-03: A Day at the Races

D&D 5e

Rotunda 2

2 p.m.–6 p.m.

D&D 5e. The merchant princes have a treat in store for everyone! A new team-based event has been added to the roster and the factions are throwing their hats into the ring. Climb aboard and saddle up! Part one of The Jungle Has Fangs trilogy. Level range: 1-4 (optimized for 3rd level).
1 to 6 players.
Thornwood

Blue Rose

Maxi’s Ballroom

3 p.m.–7 p.m.

Blue Rose. Children have disappeared in a forest called the Thornwood, but are they victims of wolves—as some claim—or of mortals worse than wolves?
2 to 4 players. GM: Jason Vanhee
Voltron: Defender of the Universe

Palladium

Maxi’s Ballroom

3 p.m.–6 p.m.

Palladium. Players will participate in an episode of Voltron using the new series lions, fighting robeasts, tanks, and spaceships. I will use original soundtrack background music and give out prizes.
3 to 5 players. GM: Richard Johnson
Iconica

Tabletop

Maxi’s Ballroom

3 p.m.–4 p.m.

Tabletop. A 2 or 4 player game of opposing teams playing from the same set of cards. Each card has a character with its own play rules, and each person plays three cards. Dice determine turn choice options.
2 to 4 players. GM: Eva L. Elasigue
Magic: The Gathering Tournament

(Special)

Maxi’s Lounge

4 p.m.–8 p.m.

Magic: The Gathering booster draft.
Roborally

WotC/ Hasbro

Maxi’s Ballroom

4 p.m.–6 p.m.

Take charge of the factory floor in this classic game of mechanical mayhem. Choose your cards, do your finger dance carefully, and lure your enemies into traps.
2 to 8 players. GM: Marcus Evenstar
Intro to Battletech

Battletech

Maxi’s Ballroom

4 p.m.–8 p.m.

Battletech. In the battlefields of the Succession Wars, the battlemech rules supreme. Time to add your name to the list of great mechwarriors. Introductory Battletech. Show up, grab a mini, and have it out.
2 to 4 players. GM: Weregeld
IDENTECO Cyberpunk RPG

IDENTECO Cyberpunk RPG

Salon

4 p.m.–7 p.m.

IDENTECO is a fast-paced cyberpunk RPG that puts a ragtag group of operators in the middle of a seedy metropolis and forces them to work together to complete a series of missions.
1 to 6 players. GM: Alex Wood
Munchkin: Shakespeare

SJGames Munchkin

Maxi’s Ballroom

6 p.m.–8 p.m.

Take in hand thy blade. Battle every enemy thou meetest, foully betray your companions, and make off with their treasure.
2 to 7 players. GM: Marcus Evenstar
DDAL07-08: Putting the Dead to Rest

D&D 5e

Rotunda 1

7 p.m.–11 p.m.

D&D 5e. The jungle has opened up and revealed her secrets—now is the time to act upon them. All signs point to a long-abandoned city as the source of the undead contagion, and so you have been called upon to venture within and put an end to it once and for all. Are you up to the task? Part three of The Rot From Within trilogy. Level range: 5-10 (optimized for 8th level).
1 to 6 players. GM: David Dunham
DDAL07-13: Old Bones and Older Tomes (Premiere)

D&D 5e

Rotunda 1

7 p.m.–11 p.m.

D&D 5e. The sages of Candlekeep have come calling. They’ve come to Port Nyanzaru on the trail of a colleague. He came to the jungle to pursue his studies in solitude some 20 years ago, but within the last year his regular communications have fallen silent. They are in search of brave (and discrete) adventurers to escort them around the peninsula for a health and welfare check. Are you brave and discrete enough for the job? Level range: 11-16 (optimized for 13th level).
1 to 6 players. GM: Sebastian Hesse
DDAL07-14: The Fathomless Depths of Ill Intent (Premiere)

D&D 5e

Rotunda 1

7 p.m.–11 p.m.

D&D 5e. The time is now! The yuan-ti lay on the cusp of freeing an ancient being of insurmountable evil from its imprisonment. Should this happen, Faerün may very well be plunged into an age of darkness. You have traveled with width and breadth of the peninsula and learned what you could about your foe. Now it’s time to put that knowledge to use. Steel yourself, adventurer, there are important deeds to be done! Level range: 11-16 (optimized for 13th level).
1 to 6 players. GM: Rob
PFS 9-03: On the Border of War

Pathfinder

Rotunda 1

7 p.m.–midnight

Pathfinder. A neutral township’s baron has died, and the loyalists of several houses have rekindled old rivalries while maneuvering for their respective lords to control the region. For levels 5-9.
3 to 6 players. GM: Jalroy
PFS 8-22: Wrath of the Fleshwarped Queen

Pathfinder

Rotunda 1

7 p.m.–midnight

Pathfinder. For levels 1-5. Now that the priest has vanished within the complex, the PCs must uncover the ruin’s history before the Shoanti lose faith in them and take matters into their own hands.
3 to 6 players. GM: Mark Taylor
PFS 9-13: The Lion’s Justice

Pathfinder

Rotunda 1

7 p.m.–midnight

Pathfinder. For levels 7-11. The PCs are uniquely poised to collaborate with Taldor’s secretive Lion Blade spies to intercept the culprits in what promises to be a defining moment in Taldan history.
3 to 6 players. GM: Ron Butler
SFS 1-07: The Solar Sortie

Starfinder

Rotunda 1

7 p.m.–midnight

Starfinder. For levels 1-4. You are stuck in the middle when this corrupt dilettante’s proclivities and shady associations emerge to thwart the Starfinders’ covert infiltration. Contributes to goals for Dataphiles.
3 to 6 players. GM: Stephen
DDAL07-04: A Walk in the Park

D&D 5e

Rotunda 2

7 p.m.–11 p.m.

D&D 5e. A mysterious clue has led you outside of the safety of the city’s walls and into the jungle beyond. You have been asked to venture into the jungle and seek out the wisdom of some of the native humanoids in the area—perhaps they will be able to shed some light on the situation and provide some insight on who is behind it all. Part two of The Jungle Has Fangs trilogy. Level range: 1-4 (optimized for 3rd level).
1 to 6 players. GM: Tim Kelley
Metro Seattle Gamers Lending Library

(Special)

Maxi’s Lounge

9 p.m.–2 a.m.

Metro Seattle Gamers, a service of Dragonflight, has a selection of games that can be checked out in Maxi’s. Come learn something new, or find an old favorite!
Millennium Blades

(Special)

Evergreen 1&2

9 p.m.–11 p.m.

Like Yu-Gi-Oh and Magic? Try this “CCG sim” about a group of friends who collect, trade, build, and compete through a three-tourney season of their favorite CCG!
2 to 5 players. GM: “Joven” John Redmond”
Psycho Pass

SLA Industries

Evergreen 1&2

9 p.m.–1 a.m.

Play on the world of the Sybil System using characters in the popular anime series Psycho Pass in which they are part of unit one of the Public Safety Bureau, a group investigating potential crime.
2 to 5 players. GM: Kamal Lombardi
Critical Role: Tal’Dorei

D&D 5e

Evergreen 1&2

9 p.m.–12:30 a.m.

D&D 5e. Enter the world of Critical Role! Using D&D 5th edition we will be exploring the world of Vox Machina.
2 to 6 players. GM: Kim Davis
Bears & Babies

BearFood LLC

Maxi’s Ballroom

9 p.m.–11 p.m.

In this game, you build incredible bears (and other monsters) to eat awful babies. What could be more fun?
2 to 5 players. GM: Marcus Evenstar
Apocalypse the Risen

D&D 5e Compatible

Maxi’s Ballroom

9 p.m.–2 a.m.

Hox and a Gentleman – Post-apocalyptic fantasy horror on Earth. Wracked with grief after the discovery of murder within their midst, Hunters from the Mill colony chase the demon responsible. (7th lvl)
3 to 8 players. GM: Jason Stolberg – Rusted Portal Games
LAN Gaming and Retro Games 21+

Various

Maxi’s Ballroom

9 p.m.–2 a.m.

We have an eight-computer LAN hooked up and loaded with games for your amusement! Team up with some friends for classic LAN games like Portal 2, Starcraft, or Dungeon Keeper 2. Flying solo? Check out our library of retro games like Space Quest, The Secret of Monkey Island, and Thief: The Dark Project. There are over 50 games available, with a heavy focus on story-driven games in the fantasy and sci-fi genres. There’s a little something for everyone, so check us out. It’s after hours and 21+ now, so we’ll have some titles not available during the day.
1 to 8 players.
Magic: The Gathering Drink and Draft

(Special)

Maxi’s Ballroom

9:30 p.m.–1:30 a.m.

Magic: The Gathering booster draft with alcohol! Grab a drink in Maxi’s Bar (dress code enforced) and bring your drink into Maxi’s Ballroom to play a game! Age 21+.

Saturday

LAN Gaming and Retro Games
Various
Maxi’s Ballroom
9 a.m.–8 p.m.
We have an eight-computer LAN hooked up and loaded with games for your amusement! Team up with some friends for classic LAN games like Portal 2, Starcraft, or Dungeon Keeper 2. Flying solo? Check out our library of retro games like Space Quest, The Secret of Monkey Island, and Thief: The Dark Project. There are over 50 games available, with a heavy focus on story-driven games in the fantasy and sci-fi genres. There’s a little something for everyone, so check us out.
1 to 8 players.
Voltron: Defender of the Universe
Palladium
Maxi’s Ballroom
9 a.m.–noon
Palladium. Players will participate in an episode of Voltron using the new series lions, fighting robeasts, tanks, and spaceships. I will use original soundtrack background music and give out prizes.
3 to 5 players. GM: Richard Johnson
Ghost in the Shell
“Shadowrun, 5th Edition”
Maxi’s Ballroom
9 a.m.–1 p.m.
Shadowrun, 5th Edition. Play in a game of the new edition of Shadowrun using characters from Ghost in the Shell’s Public Security Section 9 which investigates high-technology related crimes in a futuristic Japan.
2 to 6 players. GM: Kamal Lombardi
Grey Fox Games Demonstrations
Grey Fox Games
Salon
9 a.m.–4 p.m.

Demos of Deception: Murder in Hong Kong (4-12 player deduction game) and Harvest Dice (2-4 player roll and write) will be played throughout the weekend.

Puzzle Depot
PC
Salon
9 a.m.–8 p.m.
Puzzle Depot is a box-pushing, bug-squishing, problem-solving adventure. Solve the depot’s puzzles, and you might just save the human race from extinction! Check us out at Laughing Manatee Games. PC game, single player.
GM: Angela
Stumble!
(Special)
Salon
9 a.m.–11 a.m.
Four patrons, one taxi. Time to take another drink before your stumbling race to the door.
2 to 4 players. GM: Ash Moss
Forever Knight
(Special)
Salon
9 a.m.–8 p.m.
Full service game dealer, come demo a game or check out a tournament!
IDENTECO Dealers table
(Special)
Salon
9 a.m.–8 p.m.
IDENTECO is a fast-paced cyberpunk RPG that puts a ragtag group of mercenaries in the middle of a seedy metropolis and forces them to work together to complete a series of missions.
Metro Seattle Gamers Lending Library
(Special)
Maxi’s Lounge
9 a.m.–8 p.m.
Metro Seattle Gamers, a service of Dragonflight, has a selection of games that can be checked out in Maxi’s. Come learn something new, or find an old favorite!
DDAL07-06: Fester and Burn
D&D 5e
Rotunda 1
9 a.m.–1 p.m.
D&D 5e. The denizens of the Old City have made some unusual sightings in the festering refuse pits on the outskirts of the city, and while such reports are seldom taken terribly seriously, the mysterious disappearance of a beloved figure in the poor part of Port Nyanzaru has folks on edge. Can you get to the bottom of this? Part One of The Rot from Within Trilogy. Level range: 5-10 (optimized for 8th level).
1 to 6 players. GM: Mike Hughey
Pathfinder & Starfinder Demos
Pathfinder
Rotunda 1
9 a.m.–midnight
Pathfinder. Various demos of the Pathfinder and Starfinder systems
1 to 3 players. GM: Dominic Meadows
DDAL07-14: The Fathomless Depths of Ill Intent (Premiere)
D&D 5e
Rotunda 1
9 a.m.–1 p.m.
D&D 5e. The time is now! The yuan-ti lay on the cusp of freeing an ancient being of insurmountable evil from its imprisonment. Should this happen, Faerün may very well be plunged into an age of darkness. You have traveled with width and breadth of the peninsula and learned what you could about your foe. Now it’s time to put that knowledge to use. Steel yourself, adventurer, there are important deeds to be done! Level range: 11-16 (optimized for 13th level).
1 to 6 players. GM: Sebastian Hesse
DDAL07-09: Unusual Opposition
D&D 5e
Rotunda 1
9 a.m.–1 p.m.
D&D 5e. The trail leading from the Fane of the Whispered Fang has grown cold, but you can still taste the machinations of the yuan-ti in Chult’s humid, stagnant air. Because of this, you must venture deeper still into the jungle and petition the aid of an unlikely ally—the fabled Ramshackle King. His assistance is crucial to the effort to save Chult! Level range: 11-16 (optimized for 13th level).
1 to 6 players. GM: Mark Deramo
PFS 9-04: The Unseen Inclusion
Pathfinder
Rotunda 1
9 a.m.–2 p.m.
Pathfinder. The Thuvian city of Merab has grown steadily over the past decade. Recently, workers accidentally unsealed a haunted ruin, out of which screamed a terrifying apparition. The Society has sent the PCs to investigate, not only to learn about the newly discovered ruin, but also to put this angry spirit to rest. In the process, the Pathfinders will unravel a dire secret that even now threatens one of the Society’s closest allies. For levels 1-5.
3 to 6 players. GM: Brendan Fallin
PFS 7-28: Ageless Ambition
Pathfinder
Rotunda 1
9 a.m.–2 p.m.
Pathfinder. The Pathfinder Society has placed its trust in the PCs to confront the Korholm Agenda’s leader in his own domain. For levels 7-11.
3 to 6 players. GM: Jalroy
PFS 8-24: Raid on the Cloudborne Keep
Pathfinder
Rotunda 1
9 a.m.–2 p.m.
Pathfinder. Followers of the evil elemental lord of air Hshurha have learned of the Pathfinder Society’s plans to break open the Untouchable Opal and release Hshurha’s ancient rival. For levels 5-9.
3 to 6 players. GM: Rick Halvorsen
SFS 1-04 | 1-06: A Night in Nightarch
Starfinder Society
Rotunda 1
9 a.m.–2 p.m.
Starfinder. This Starfinder Society scenario is for levels 1-4. Pregenerated characters will be available.
3 to 6 players. GM: John Godek
DDAL07-01: A City on the Edge
D&D 5e
Rotunda 2
9 a.m.–1 p.m.
D&D 5e. So you’ve finally arrived in Chult. Now that you’ve gotten over the shock of Port Nyanzaru’s exotic beauty, it’s time to get down to business. The five factions await contact and will no doubt have some work for you to do. Reach out to them and let them know that you’re ready to do what needs to be done!
1 to 6 players. GM: N. Eric Heath
Dinosaur Island
Dinosaur Island
Maxi’s Ballroom
10 a.m.–12:30 p.m. p.m.
This is NOT Jurassic Park… honest… It is a Kickstarter hotness and a great little worker placement game, and a lot of fun. 2–10 players.
2 to 4 players. GM: Bryan Bateman
Shakespeare Bingo
General Knowledge and Conversation
Maxi’s Ballroom
10 a.m.–noon
General knowledge and conversation. Questions spark discussion about the works and times of William Shakespeare. Less about winning and more about having a fun conversation and learning things.
2 to 10 players. GM: GregRobin Smith
Munchkin Marvel
SJGames Munchkin
Maxi’s Ballroom
11 a.m.–1 p.m.
Munchkins have invaded the Marvel Universe and the annual (Adjective) Wars will never be the same!
3 to 6 players. GM: Marcus Evenstar
Blood of the Mages
(Special)
Salon
11 a.m.–1 p.m.
Battle in the summoners’ arena. Gather mana areas, and bluff out your opponent in this all new skirmisher. As many players as plausible.
2 to 4 players. GM: Ash Moss
IDENTECO Cyberpunk RPG
IDENTECO Cyberpunk RPG
Salon
11 a.m.–2 p.m.
IDENTECO is a fast-paced cyberpunk RPG that puts a ragtag group of operators in the middle of a seedy metropolis and forces them to work together to complete a series of missions.
1 to 6 players. GM: Alex Wood
Magic: The Gathering Tournament
(Special)
Maxi’s Lounge
noon–4 p.m.
Magic: The Gathering booster draft.
Voltron: Defender of the Universe
Palladium
Maxi’s Ballroom
noon–3 p.m.
Palladium. Players will participate in an episode of Voltron using the new series lions, fighting robeasts, tanks, and spaceships. I will use original soundtrack background music and give out prizes.
3 to 5 players. GM: Richard Johnson
Apocalypse the Risen
D&D 5e Compatible
Maxi’s Ballroom
noon–6 p.m.
Hox and a Gentleman – Post-apocalyptic fantasy horror on Earth. Wracked with grief after the discovery of murder within their midst, Hunters from the Mill colony chase the demon responsible. (7th lvl)
3 to 8 players. GM: Jason Stolberg – Rusted Portal Games
Buffy the Vampire Slayer
Jasco Games
Maxi’s Ballroom
1 p.m.–3 p.m.
Join the Scooby Gang and defend Sunnydale in this new version of the classic game, now with all the monsters of the seek and big bads!
2 to 6 players. GM: Marcus Evenstar
Apocalypse the Risen: Grief Asylum
Pathfinder Compatible
Maxi’s Ballroom
1 p.m.–6 p.m.
Post-apocalyptic fantasy horror on Earth. In search of much needed supplies, hunters from The Post colony investigate a sprawling complex to find medical supplies and other need items. 5th level.
4 to 8 players. GM: Chad Matson
City of 7 Seraphs
Pathfinder RPG
Maxi’s Ballroom
1 p.m.–6 p.m.
Pathfinder. Join the creator of the City of 7 Seraphs in a final round playtest game of Pathfinder unlike you have ever seen it before! Journey into the multiverse and experience new races, base classes, and more!
4 to 6 players. GM: Christen N. Sowards
Stumble!
(Special)
Salon
1 p.m.–3 p.m.
Four patrons, one taxi. Time to take another drink before your stumbling race to the door.
2 to 4 players. GM: Ash Moss
Scythe
Scythe + Expan
Maxi’s Ballroom
2 p.m.–6 p.m.
Jakub Rozalski’s 1920 Europa world is recreated beautifully by Stonemaier Games as an area control and action selection… with sweet mechs!
3 to 6 players. GM: Bryan Bateman
The Parchwood Proving
D&D 5e
Maxi’s Ballroom
2 p.m.–6 p.m.
D&D 5e. Whitestone has sent out a call for heroes to join the Grey Hunt and help secure the Parchwood against unnatural horrors. May contain Critical Role spoilers.
3 to 4 players. GM: Will Martin
Neverwhen Demonstration
Pathfinder Roleplaying Game System
Maxi’s Ballroom
2 p.m.–7 p.m.
The Neverwhen allows the combination of multiple genres such as horror, science fiction, steampunk, sword and sorcery interaction in a fluid manner. Pre-Generated Characters provided.
2 to 6 players. GM: Dustin Gross
Board Game Swap
(Special)
Maxi’s Ballroom
2 p.m.–4 p.m.
Bring in your well-loved board games or even ones that are new in shrink for a game swap. This is happening on Friday and Saturday. No cash exchanges—this is strictly trading games for games.
to GM: “Joven” John Redmond”
Retro D&D
Advanced Dungeons & Dragons
Maxi’s Ballroom
2 p.m.–8 p.m.
Advanced Dungeons & Dragons. D&D the way it was played back in the ‘70s & ‘80s, before Wizards of the Coast. 2–14 players.
2 to 8 players. GM: Gareth Davis
Anarchy
Shadowrun Archy (Variant Ruleset)
Maxi’s Ballroom
2 p.m.–6 p.m.
Shadowrun: Anarchy (variant ruleset). Play in a story game variant for the game and setting of Shadowrun using the cue system in which you as the player get to influence and shape the way the story develops as you play your character.
2 to 14 players. GM: Kamal Lombardi
Ancient Powers
Fate
Maxi’s Ballroom
2 p.m.–8 p.m.
Fate. Last year this game was called The Magicians. It is the same game, but with a different title as my company could not secure the rights to the name The Magicians. The game is an urban fantasy.
3 to 8 players. GM: Micheal Frantz
DDAL07-07: Rotting Roots
D&D 5e
Rotunda 1
2 p.m.–6 p.m.
D&D 5e. The sudden appearance of the undead within Port Nyanzaru doesn’t appear to be the only thing on the horizon. A vast horde of skeletons and zombies is moving towards the city and while those of means are safe within the city’s walls, those in the Old City and Malar’s Throat are forced to contend with the problem. Where did they come from? More importantly, what are you going to do to find out? Part two of The Rot From Within trilogy. Level range: 5-10 (optimized for 8th level).
1 to 6 players. GM: Mike Hughey
DDAL07-09: Unusual Opposition
D&D 5e
Rotunda 1
2 p.m.–6 p.m.
D&D 5e. The trail leading from the Fane of the Whispered Fang has grown cold, but you can still taste the machinations of the yuan-ti in Chult’s humid, stagnant air. Because of this, you must venture deeper still into the jungle and petition the aid of an unlikely ally—the fabled Ramshackle King. His assistance is crucial to the effort to save Chult! Level range: 11-16 (optimized for 13th level).
1 to 6 players.
DDAL07-10: Fire, Ash, and Ruin
D&D 5e
Rotunda 1
2 p.m.–6 p.m.
D&D 5e. Within the jungles of Chult lay a vast expanse of ash. While a red dragon is known to reside deep within the Land of Ash and Smoke, it is far from the deadliest of its denizens. Deeper still lay a pit filled to the brim with pure evil. None who have sought out its secrets have survived to tell its tale. Will you be more successful than they? Level range: 11-16 (optimized for 13th level).
1 to 6 players. GM: Daniel Russell
PFS 8-99B Solstice Scar–Version B
Pathfinder
Rotunda 1
2 p.m.–7 p.m.
Pathfinder. For the first time at Norwescon, Pathfinder Society is offering a multi-table special interactive scenario. During this five-hour event, players from all tiers of play will work together to save Golarion from an otherworldly invasion. This is the debut of the second part of a modular special introduced at Paizo’s convention in 2017. Be among the first to play part B of Solstice Scar! Designed for levels 1-11, this is a multi-table interactive adventure where each group’s actions can affect neighboring groups’ success. Table 1 of 4 of simultaneous gaming.
3 to 6 players. GM: Brendan Fallin
PFS 8-99B Solstice Scar–Version B
Pathfinder
Rotunda 1
2 p.m.–7 p.m.
Pathfinder. For the first time at Norwescon, Pathfinder Society is offering a multi-table special interactive scenario. During this five-hour event, players from all tiers of play will work together to save Golarion from an otherworldly invasion. This is the debut of the second part of a modular special introduced at Paizo’s convention in 2017. Be among the first to play part B of Solstice Scar! Designed for levels 1-11, this is a multi-table interactive adventure where each group’s actions can affect neighboring groups’ success. Table 2 of 4 of simultaneous gaming.
3 to 6 players. GM: Jalroy
PFS 8-99B Solstice Scar–Version B
Pathfinder
Rotunda 1
2 p.m.–7 p.m.
Pathfinder. For the first time at Norwescon, Pathfinder Society is offering a multi-table special interactive scenario. During this five-hour event, players from all tiers of play will work together to save Golarion from an otherworldly invasion. This is the debut of the second part of a modular special introduced at Paizo’s convention in 2017. Be among the first to play part B of Solstice Scar! Designed for levels 1-11, this is a multi-table interactive adventure where each group’s actions can affect neighboring groups’ success. Table 3 of 4 of simultaneous gaming.
3 to 6 players. GM: Aaron S.
PFS 8-99B Solstice Scar–Version B
Pathfinder
Rotunda 1
2 p.m.–7 p.m.
Pathfinder. For the first time at Norwescon, Pathfinder Society is offering a multi-table special interactive scenario. During this five-hour event, players from all tiers of play will work together to save Golarion from an otherworldly invasion. This is the debut of the second part of a modular special introduced at Paizo’s convention in 2017. Be among the first to play part B of Solstice Scar! Designed for levels 1-11, this is a multi-table interactive adventure where each group’s actions can affect neighboring groups’ success. Table 4 of 4 of simultaneous gaming.
3 to 6 players. GM: Mark Taylor
DDAL07-05: Whispers in the Dark
D&D 5e
Rotunda 2
2 p.m.–6 p.m.
D&D 5e. The temple lay just ahead, and within the answers to a great many questions about the recent goings on in Port Nyanzaru. The journey here has been long and arduous and hopefully soon at an end. Leave your trepidations at the door; there’s exploring to be done! Part three of The Jungle Has Fangs trilogy. Level range: 1-4 (optimized for 3rd level).
1 to 6 players. GM: Tim Kelley
Thornwood
Blue Rose
Maxi’s Ballroom
3 p.m.–7 p.m.
Blue Rose. Children have disappeared in a forest called the Thornwood, but are they victims of wolves, as some claim, or of mortals worse than wolves?
2 to 4 players. GM: Jason Vanhee
Burning Bright
Modern AGE
Maxi’s Ballroom
3 p.m.–7 p.m.
Modern AGE. Preview “Burning Bright,” the quickstart adventure for Green Ronin’s Modern AGE RPG. You know of other worlds beyond our own. Encounter magical creatures, exiles from other worlds, and secret sorcery.
3 to 6 players. GM: Malcolm Sheppard
Voltron: Defender of the Universe
Palladium
Maxi’s Ballroom
3 p.m.–6 p.m.
Palladium. Players will participate in an episode of Voltron using the new series lions, fighting robeasts, tanks, and spaceships. I will use original soundtrack background music and give out prizes.
3 to 5 players. GM: Richard Johnson
Mermaid Rain
Tabletop
Maxi’s Ballroom
3 p.m.–4 p.m.
Tabletop. Explore the ocean as a mermaid and gather as many treasures as possible in order to win the heart of your prince. Collect treasure, pay the witch for legs, dazzle the prince with bling. Ages 10+
3 to 6 players. GM: Mermaid Rain
IDENTECO Cyberpunk RPG
IDENTECO Cyberpunk RPG
Salon
3 p.m.–6 p.m.
IDENTECO is a fast-paced cyberpunk RPG that puts a ragtag group of operators in the middle of a seedy metropolis and forces them to work together to complete a series of missions.
1 to 6 players. GM: Alex Wood
Magic: The Gathering Tournament
(Special)
Maxi’s Lounge
4 p.m.–8 p.m.
Magic: The Gathering booster draft.
Discworld: Witches
Mayfair
Maxi’s Ballroom
4 p.m.–6 p.m.
As a trainee witch, you travel Lancre helping folks where you can and fighting evil and other things as they appear.
2 to 4 players. GM: Marcus Evenstar
Heart of Crown
Japanime Games
Maxi’s Ballroom
6 p.m.–8 p.m.
The Emperor has suddenly passed away, leaving seven heirs to the throne. Who will you support as his successor? Find out how in this lively deck-building game!
2 to 4 players. GM: Marcus Evenstar
DDAL07-08: Putting the Dead to Rest
D&D 5e
Rotunda 1
7 p.m.–11 p.m.
D&D 5e. The jungle has opened up and revealed her secrets—now is the time to act upon them. All signs point to a long-abandoned city as the source of the undead contagion, and so you have been called upon to venture within and put an end to it once and for all. Are you up to the task? Part three of The Rot From Within Trilogy. Level range: 5-10 (optimized for 8th level).
1 to 6 players. GM: Mike Hughey
DDAL07-10: Fire, Ash, and Ruin
D&D 5e
Rotunda 1
7 p.m.–11 p.m.
D&D 5e. Within the jungles of Chult lay a vast expanse of ash. While a red dragon is known to reside deep within the Land of Ash and Smoke, it is far from the deadliest of its denizens. Deeper still lay a pit filled to the brim with pure evil. None who have sought out its secrets have survived to tell its tale. Will you be more successful than they? Level range: 11-16 (optimized for 13th level).
1 to 6 players.
Mystery Tier 3 Adventure
D&D 5th edition
Rotunda 1
7 p.m.–11 p.m.
D&D 5th edition. A mystery game where you don’t know what will be played at the table. You have a choice between adventures A, B, C, and D. What are these adventures? Well, you get to vote on which one you want to play.
3 to 7 players. GM: Jonathan King
PFS 7-99: Through Maelstrom Rift
Pathfinder
Rotunda 1
7 p.m.–midnight
Pathfinder. For 6th level pregenerated characters. In this special adventure, players portray a diverse coalition of elemental guardians that must embark on perilous journey into the maelstrom’s heart and avert a disaster.
3 to 6 players. GM: Mark Taylor
PFS 1-05 | 9-01: The Cost of Enlightenment
Pathfinder
Rotunda 1
7 p.m.–midnight
Pathfinder. The Qadiran city of Qaharid is famous for its turquoise mines and fine pottery, yet it is also the center of worship for the monks of the White Feather. Most recently, the cult of Roidira has identified Qaharid as a pilgrimage city, and the once innocuous cultists have begun exhibiting truly strange behaviors. The Society ask the PCs to investigate. For levels 1-5.
3 to 7 players. GM: Link
PFS 8-11: Forged in Flame, Part 2
Pathfinder
Rotunda 1
7 p.m.–midnight
Pathfinder. None are better equipped than Pathfinders to infiltrate forbidden districts, crush an evil operation, and make the most of the chaos that ensues. For levels 5-9.
3 to 6 players. GM: Nathan Peever
SFS 1-04: Cries From the Drift
Starfinder
Rotunda 1
7 p.m.–midnight
Starfinder. A Starfinder Society scenario designed for levels 1-4. “Cries From the Drift” contributes to the ongoing goals of the Exo-Guardians faction.
3 to 7 players. GM: Aaron S.
DDAL07-03: A Day at the Races
D&D 5e
Rotunda 2
7 p.m.–11 p.m.
D&D 5e. The merchant princes have a treat in store for everyone! A new team-based event has been added to the roster and the factions are throwing their hats into the ring. Climb aboard and saddle up! Part one of The Jungle Has Fangs trilogy. Level range: 1-4 (optimized for 3rd level). 2–12 players.
1 to 6 players.
Millennium Blades
(Special)
Evergreen 1&2
9 p.m.–11 p.m.
Like Yu-Gi-Oh and Magic? Try this “CCG sim” about a group of friends who collect, trade, build, and compete through a three-tourney season of their favorite CCG!
2 to 5 GM: “Joven” John Redmond”
Team Firewall
“Eclipse Phase, 1st Edition”
Evergreen 1&2
9 p.m.–1 a.m.
Eclipse Phase, 1st Edition. You are Sentinels who get missions from a shadowy network known as Firewall. Part of an elite team known as Team Firewall, you protect against existential risks which threaten transhumanity.
2 to 12 players. GM: Kamal Lombardi
Critical Role: Tal’Dorei
D&D 5e
Evergreen 1&2
9 p.m.–12:30 a.m.
D&D 5e. Enter the world of Critical Role! Using D&D 5th edition we will be exploring the world of Vox Machina.
2 to 6 players. GM: Kim Davis
Metro Seattle Gamers Lending Library
(Special)
Maxi’s Lounge
9 p.m.–2 a.m.
Metro Seattle Gamers, a service of Dragonflight, has a selection of games that can be checked out in Maxi’s. Come learn something new, or find an old favorite!
LAN Gaming and Retro Games 21+
Various
Maxi’s Ballroom
9 p.m.–2 a.m.
We have an eight-computer LAN hooked up and loaded with games for your amusement! Team up with some friends for classic LAN games like Portal 2, Starcraft, or Dungeon Keeper 2. Flying solo? Check out our library of retro games like Space Quest, The Secret of Monkey Island, and Thief: The Dark Project. There are over 50 games available, with a heavy focus on story-driven games in the fantasy and sci-fi genres. There’s a little something for everyone, so check us out. It’s after hours and 21+ now, so we’ll have some titles not available during the day.
1 to 8 players.
Chez Geek: Maximum House
SJGames
Maxi’s Ballroom
9 p.m.–11 p.m.
Award-winning game of modern roommates, all looking for enough slack for the weekend, despite the old guy upstairs.
2 to 10 players. GM: Marcus Evenstar
Cards Against Humanity Tournament
(Special)
Maxi’s Ballroom
9:30 p.m.–1:30 a.m.
21+ tournament to decide who is the most vile of all. Come sign up at the event—first come, first served. Registration opens at 9 p.m., and the tournament will start when everyone is registered and seated. Players must go through hotel security for the bar and thus their dress code is in effect.
Magic: the Gathering Drink and Draft
(Special)
Maxi’s Ballroom
9:30 p.m.–1:30 a.m.
Magic: the Gathering booster draft with alcohol!

Sunday

Magic: The Gathering Tournament
(Special)
Maxi’s Lounge
9 a.m.–2 p.m.
Magic: The Gathering booster draft.
LAN Gaming and Retro Games
Various
Maxi’s Ballroom
9 a.m.–1 p.m.
We have an eight-computer LAN hooked up and loaded with games for your amusement! Team up with some friends for classic LAN games like Portal 2, Starcraft, or Dungeon Keeper 2. Flying solo? Check out our library of retro games like Space Quest, The Secret of Monkey Island, and Thief: The Dark Project. There are over 50 games available, with a heavy focus on story-driven games in the fantasy and sci-fi genres. There’s a little something for everyone, so check us out.
1 to 8 players.
Grey Fox Games Demonstrations
Grey Fox Games
Salon
9 a.m.–1 p.m.

Demos of Deception: Murder in Hong Kong (4-12 player deduction game) and Harvest Dice (2-4 player roll and write) will be played throughout the weekend.

Puzzle Depot
PC
Salon
9 a.m.–2 p.m.
Puzzle Depot is a box-pushing, bug-squishing, problem-solving adventure. Solve the depot’s puzzles, and you might just save the human race from extinction! Check us out at Laughing Manatee Games. PC game, single player.
GM: Angela
Blood of the Mages
(Special)
Salon
9 a.m.–11 a.m.
Battle in the summoners’ arena. Gather mana areas, and bluff out your opponent in this all new skirmisher. As many players as plausible.
2 to 4 players. GM: Ash Moss
Forever Knight
(Special)
Salon
9 a.m.–2 p.m.
Full service game dealer, come demo a game or check out a tournament!
IDENTECO Dealers table
(Special)
Salon
9 a.m.–2 p.m.
IDENTECO is a fast-paced cyberpunk RPG that puts a ragtag group of mercenaries in the middle of a seedy metropolis and forces them to work together to complete a series of missions.
Metro Seattle Gamers Lending Library
(Special)
Maxi’s Lounge
9 a.m.–2 p.m.
Metro Seattle Gamers, a service of Dragonflight, has a selection of games that can be checked out in Maxi’s. Come learn something new, or find an old favorite!
DDAL07-02: Over the Edge
D&D 5e
Rotunda 1
9 a.m.–1 p.m.
D&D 5e. In response to a new, but as-of-yet-unnamed threat, the factions have called upon adventurers to venture into the jungle in search of a location for a new base of operations. As such, you have been charged with scouting several locations to assess their viability. Surely something so trivial as a scouting mission couldn’t go wrong? Level range: 5-10 (Optimized for 5th level).
1 to 6 players.
DDAL07-11: A Lesson in Love
D&D 5e
Rotunda 1
9 a.m.–1 p.m.
D&D 5e. An old elf has wandered into the city from the jungle prattling on about his long-lost daughter to anyone whose ear he can bend. Though most in Port Nyanzaru dismiss him as mad, he speaks the truth. Can you find and save his daughter? Level range: 11-16 (optimized for 13th level).
1 to 6 players. GM: Daniel Russell
DDAL07-12: In Search of Secrets
D&D 5e
Rotunda 1
9 a.m.–1 p.m.
D&D 5e. The yuan-ti have a long, storied past in the history of Chult. So, if they are to be defeated, we must look back into history. Within the jungles, a number of cities fell into ruin during the Year of Blue Fire. Both the merchant princes and factions believe that if discovered, they likely contain knowledge that would prove invaluable in the battles to come. Grab your guide and get to looking! Level range: 11-16 (optimized for 13th level).
1 to 6 players. GM: Mark Deramo
DDAL07-01: A City on the Edge
D&D 5e
Rotunda 2
9 a.m.–1 p.m.
D&D 5e. So you’ve finally arrived in Chult. Now that you’ve gotten over the shock of Port Nyanzaru’s exotic beauty, it’s time to get down to business. The five factions await contact, and will no doubt have some work for you to do. Reach out to them and let them know that you’re ready to do what needs to be done!
1 to 6 players. GM: N. Eric Heath
Peril at King’s Landing: Game of Thrones
A Song of Ice and Fire Roleplaying: A Game of Thrones Edition
Maxi’s Ballroom
10 a.m.–2 p.m.
A Song of Ice and Fire Roleplaying: A Game of Thrones Edition. Play in this roleplaying game set during events of the first novel in George R.R. Martin’s bestselling novel series A Song of Ice and Fire. You will play characters all from the same house.
2 to 7 players. GM: Kamal Lombardi
We Be Goblins
Pathfinder
Rotunda 1
10 a.m.–3 p.m.
Pathfinder. Enjoy this entry-level introduction to the Pathfinder system, as goblins! We provide all necessary materials and welcome new players.
4 to 6 players. GM: Jeff Knutson
PFS 9-02: A Case of Missing Persons
Pathfinder
Rotunda 1
10 a.m.–3 p.m.
Pathfinder. Venture-Captain Eliza Petulengro has gathered a team of agents to renew the investigation. The PCs must rediscover the trail, and in the process they’ll uncover a secret. For levels 3-7.
3 to 6 players. GM: Louis Manko Levite
PFS 7-01: Between the Lines
Pathfinder
Rotunda 1
10 a.m.–3 p.m.
Pathfinder. What is at first a routine shopping trip spirals out of control as the PCs uncovers the writing’s secret past—and secret messages. For levels 1-5.
3 to 6 players. GM: Dominic Meadows
SFS 1-00: Claim to Salvation
Starfinder
Rotunda 1
10 a.m.–3 p.m.
Starfinder. Following the disastrous Scoured Stars Incident, the Starfinder Society fights to remain relevant as the rest of the galaxy moves on. For level 4 pregenerated charcters.
3 to 6 players. GM: Stephen
Euphoria
Stonemaier Games
Maxi’s Ballroom
11 a.m.–1 p.m.
What are willing to sacrifice to build a better dystopia? Exploit your workers, abuse your elites, restrict personal freedoms, and make your mark on the world.
2 to 6 players. GM: Marcus Evenstar
Stumble!
(Special)
Salon
11 a.m.–1 p.m.
Four patrons, one taxi. Time to take another drink before your stumbling race to the door.
2 to 4 players. GM: Ash Moss
IDENTECO Cyberpunk RPG
IDENTECO Cyberpunk RPG
Salon
noon–3 p.m.
IDENTECO is a fast-paced cyberpunk RPG that puts a ragtag group of operators in the middle of a seedy metropolis and forces them to work together to complete a series of missions.
1 to 6 players. GM: Alex Wood
DDAL07-05: Whispers in the Dark
D&D 5e
Rotunda 1
2 p.m.–6 p.m.
D&D 5e. The temple lies just ahead, and within the answers to a great many questions about the recent goings on in Port Nyanzaru. The journey here has been long and arduous and hopefully soon at an end. Leave your trepidations at the door; there’s exploring to be done! Part three of The Jungle Has Fangs trilogy. Level range: 1-4 (optimized for 3rd level).
1 to 6 players. GM: Tim Kelley
DDAL07-13: Old Bones and Older Tomes (Premiere)
D&D 5e
Rotunda 1
2 p.m.–6 p.m.
D&D 5e. The sages of Candlekeep have come calling. They’ve come to Port Nyanzaru on the trail of a colleague. He came to the jungle to pursue his studies in solitude some 20 years ago, but within the last year his regular communications have fallen silent. They are in search of brave (and discrete) adventurers to escort them around the peninsula for a health and welfare check. Are you brave and discrete enough for the job? Level range: 11-16 (optimized for 13th level).
1 to 6 players. GM: Daniel Russell
DDAL07-14: The Fathomless Depths of Ill Intent (Premiere)
D&D 5e
Rotunda 1
2 p.m.–6 p.m.
D&D 5e. The time is now! The yuan-ti lay on the cusp of freeing an ancient being of insurmountable evil from its imprisonment. Should this happen, Faerün may very well be plunged into an age of darkness. You have traveled with width and breadth of the peninsula and learned what you could about your foe. Now it’s time to put that knowledge to use. Steel yourself, adventurer, there are important deeds to be done! Level range: 11-16 (optimized for 13th level).
1 to 6 players. GM: Rob
DDAL07-01: A City on the Edge
D&D 5e
Rotunda 2
2 p.m.–6 p.m.
D&D 5e. So you’ve finally arrived in Chult. Now that you’ve gotten over the shock of Port Nyanzaru’s exotic beauty, it’s time to get down to business. The five factions await contact and will no doubt have some work for you to do. Reach out to them and let them know that you’re ready to do what needs to be done!
1 to 6 players. GM: N. Eric Heath