Games Schedule

Daily listings for all scheduled games at Norwescon!

Current as of Mar 27, 2024 @ 7:10 pm.

Player sign up for Scheduled Games is open! To sign-up to play in a game, you will need to register on Warhorn. Online sign-ups will be available until March 24. After that you can sign-up in person at the convention. We will be adding new games as we go, so please check at the convention for the most current list of available games.

Thursday

Link to this itemHave You Seen Our Temple Priest?
Role-Playing Game
Rotunda 2
10 a.m.–2 p.m.
Citizens and the temple priest of Greenhaven have gone missing. The adventurers must find what happened, and stop an encroaching evil from overrunning the town. D&D 5th Edition. 2–6 players. All ages.
Link to this itemThirsty Sword Lesbians
Role-Playing Game
Rotunda 1
1–3 p.m.
A sword duel can end in kissing, a witch can gain her power by helping others find love, and an entire campaign can be built around wandering matchmakers flying from system to system. Thirsty Sword Lesbians is a role-playing game for telling queer stories with friends. If you love angsty disaster gays with swords, you have come to the right place. 2–9 players. Age 13+.
Link to this itemStumble!
Board Game/Card Game
Rotunda 1
2–4 p.m.
Returning from previous cons, Stumble! is an original party game in which you play as a heavily intoxicated bar patron who must race to get to the last taxi before someone else takes it. 2–4 players. All ages.
Link to this itemCascadia
Board Game/Card Game
Rotunda 1
3:30–5 p.m.
Cascadia is a puzzly tile-laying and token-drafting game featuring the habitats and wildlife of the Pacific Northwest. A beautifully designed and wonderfully accessible board game, Cascadia levels with the players. Come enjoy a relaxing yet strategic experience in the landscapes of the Pacific Northwest. If everyone is confident, we’ll add the tiles and features from the Landmark expansion. 1–6 players. All ages.
Link to this itemMonsterhearts 2: Mallrats
Role-Playing Game
Rotunda 1
4–6 p.m.
Monsterhearts 2 lets you and your friends create stories about cool monsters, teenage angst, personal horror, and secret love triangles. When you play, you explore the terror and confusion of having a body that is changing without your permission. This game is powered by the Apocalypse World engine. It draws inspiration from Twilight, Buffy, Ginger Snaps, The Vampire Diaries, and The Craft. 2–9 players. Age 13+.
Link to this itemAzul: Stained Glass of Sintra
Board Game/Card Game
Rotunda 1
5:30–7 p.m.
Azul: Stained Glass of Sintra challenges players to carefully select glass panes to complete their windows while being careful not to damage or waste supplies in the process. The window panels are double-sided, providing players with a dynamic player board that affords nearly infinite variability! A beautiful, contemplative game of tile selection that is very accessible to new and returning players alike! 1–3 players. All ages.
Link to this itemSPECTRE
Board Game/Card Game
Rotunda 1
6–8 p.m.
How would you like to run a global organization? The catch? It’s the world’s largest criminal organization. In SPECTRE, you and your colleagues compete to deploy yourself, your henchman, and your agents all around the globe to establish your position. Who most wants the prize? Who will be No. 1? 1–4 players. Age 13+.
Link to this itemKalrum’s Venture
Role-Playing Game
Rotunda 1
6–10 p.m.
At the behest of the dwarven mage, Kalrum Greatforge, venture to the mining settlement of Delvenstone to discover the cause of a mysterious illness affecting townspeople near a mine operated by the town. Learn what horrors may have been unleashed in an age-old tale of dwarves digging too deep, and too greedily! For third-level characters. D&D 5th Edition. 4–6 players. All ages.
Link to this itemGreat Western Trail
Board Game/Card Game
Rotunda 1
7–10 p.m.
You are a rancher and repeatedly herd cattle from Texas to Kansas City, where you send them off by train to earn money and victory points. You need to keep your herd in good shape and use the various buildings and hirelings you find along the trail wisely to purchase cattle cards, enhance the rail network, and construct your own new buildings. If you manage your herd well, maximize opportunities, and avoid pitfalls, you’ll set the high score and win the Great Western Trail! 1–3 players. Age 13+.

Friday

Link to this itemStarfinder 2 Demo
Role-Playing Game
Rotunda 1
10–11 a.m.
Get an early preview of Starfinder 2nd Edition with the game’s senior developer. 2–4 players. Age 18+.
Link to this itemHave You Seen Our Temple Priest?
Role-Playing Game
Rotunda 2
10 a.m.–2 p.m.
Citizens and the temple priest of Greenhaven have gone missing. The adventurers must find what happened, and stop an encroaching evil from overrunning the town. D&D 5th Edition. 2–6 players. All ages.
Link to this itemKill Doctor Lucky!
Board Game/Card Game
Rotunda 1
noon–1 p.m.
In this notorious game, an inversion of Clue, you hate Doctor Lucky. Maybe he left you out of his will. Maybe he killed your pet rock. Whatever the reason, you want him dead. Unfortunately, so do the other players. Since you don’t want to go to jail, you need to make your attempt in secret. If anybody can see you, whistle nonchalantly, and let the doctor live… until next time. Players move around the mansion, collecting murder weapons, failure cards, and movement cards. Players try to convince others to use up their failure cards first, the better for when their own attempts come. 2–7 players. All ages.
Link to this itemBerdusk Till Dawn
Role-Playing Game
Rotunda 1
noon–4 p.m.
“Berdusk Till Dawn” is a spooky one-shot adventure for characters level 8–10. The city of Berdusk is haunted, and the party must save the trade city! Ghosts, werewolves, zombies, and vampires abound will try to slaughter your party. There is magical loot, jump scares, and more! D&D 5th Edition. 2–10 players. Age 13+.
Link to this itemThe Legend of Croc Rock
Role-Playing Game
Rotunda 1
noon–4 p.m.
In a world ravaged by an economic apocalypse, everything has lost its monetary value, except for one thing: Crocs. Yes, the little shoes with holes in them. Nobody knows what they’re made of, and few people have even seen them. But they’re the most sought-after artifacts in the post-apocalypse. You will be playing as a group of Croc hunters, adventurers who have dedicated their lives to finding an authentic Croc. You’ve come to a tiny nameless coastal village to seek out a local legend: an island named Croc Rock. Fate core system. 3–6 players. All ages.
Link to this itemJames Bond 007 RPG: Sterling Strike
Role-Playing Game
Rotunda 1
12:30–5:30 p.m.
Plates and drums for printing Euros are arriving in the wrong places. A suspected arson at a Belgian company that supplies ink for the process turns up three corpses, one of whom may be the CEO. The head of a French company that supplies cotton-fibre paper for currency has vanished. MI6 is not convinced these are isolated matters, and it is up to you to investigate. Set in 2017 amidst Brexit, a migrant crisis that threatens the Schengen Agreement, and shifting political winds, “Sterling Strike” takes players across Western Europe, pursuing clues along a branching path of evidence. Are you the kind of player who talks to the police, or are you more of a shoot-first type? In the end, there is no wrong way to save the world from economic ruin, as long as you get the job done. Oh, and do please try to return at least some of the Q Branch equipment in working order! All resources are provided, and no experience in any RPG system is required. James Bond 007 RPG. 1–6 players. Age 13+.
Link to this itemDusthaven: Six Guns & Sorcery
Role-Playing Game
Rotunda 1
1–4 p.m.
This adventure uses Start Here, a rules-light RPG by game designer Tim Beach (TSR, AD&D 2e) specifically designed to introduce new players to the hobby. Experienced gamers like it too. It’s fast, fun, and friendly. 3–6 players. All ages.
Link to this itemOrléans (w/ Traders & Intrigue expansion)
Board Game/Card Game
Rotunda 1
1–4 p.m.
Orléans is a unique blend of bag-building and worker placement. You recruit different types of followers, hoping to draw the combinations necessary to take the actions you need each turn. You will always want to take more actions than are possible, and there are many paths to victory. We can incorporate expansion elements based on the experience level of the players. 1–4 players. Age 13+.
Link to this itemPlague Inc.—Infect the World!
Role-Playing Game
Rotunda 1
2–4 p.m.
Plague Inc: The Board Game is a strategic game of infection, evolution, and extinction based on the smash-hit digital game with over 85 million players. Can you infect the world? Each player is a deadly disease. The players battle each other to spread their plagues, develop new symptoms, and ultimately wipe out humanity. Starting with patient zero, you spread your infection across the world by placing tokens in cities, earning DNA points, and preventing other players from becoming dominant. Players choose which countries to place on the board and must become climate-resistant and connected to the country before infecting it. Wehn countries become fully infected, you try to kill them using Death Dice. You will need to evolve your pathogen to make it stronger. 1–4 players. All ages.
Link to this itemDungeon of the Serpent Boss
Role-Playing Game
Rotunda 1
2–5 p.m.
A splinter group of snake-like humanoids have kidnapped a young pyrosaurus and plan to use it to pillage small settlements. Find the dragon and stop the reptilian plot before someone gets hurt! Simple rules will be taught. Brick minifigures represent characters. Start Here: Serpents & Strongholds. 3–8 players. Ages 8+.
Link to this itemBitter Seeds
Role-Playing Game
Rotunda 1
2–6 p.m.
In this post-apocalyptic scenario, player characters must find and retrieve viable grain from a before-times seed bank. Overcome raiders, radiation, and other threats of the wasteland, including a mysterious warlord that has no face. Cypher System. Pre-generated characters will be provided, no knowledge of the Cypher System is necessary before play. 3–5 players. Age 13+.
Link to this itemAD&D Adventure
Role-Playing Game
Rotunda 1
2–6:30 p.m.
Two great towers, one on each side of a great chasm, are connected by a huge stone bridge. They each watch their side of the frontier for threats to the empire. Two weeks ago, communications suddenly stopped between them, and shadowy figures have been seen walking the bridge. The Empire needs a group to investigate. D&D 2nd Edition. 3–6 players. Age 13+.
Link to this itemStarfinder 2 Demo
Role-Playing Game
Rotunda 1
3–4 p.m.
Get an early preview of Starfinder 2nd Edition with the game’s senior developer. 2–4 players. Age 18+.
Link to this itemThirsty Sword Lesbians
Role-Playing Game
Rotunda 1
5–7 p.m.
A sword duel can end in kissing, a witch can gain her power by helping others find love, and an entire campaign can be built around wandering matchmakers flying from system to system. Thirsty Sword Lesbians is a role-playing game for telling queer stories with friends. If you love angsty disaster gays with swords, you have come to the right place. 2–9 players. Age 13+.
Link to this itemPajama Party Party Games
Board Game/Card Game
Rotunda 1
5–8 p.m.
We’re pulling out all the party games we haven’t played in a while and your gamemaster be wearing her pajamas, so feel free to join in. Games to include: Superfight, Bards against Profanity, Poetry for Neanderthals, and many more. 3–10 players. All ages.
Link to this itemGhosts of Dinosaur Park
Role-Playing Game
Rotunda 1
5–8 p.m.
It’s 2017 on an Earth where elves and dwarves and magic have always been around. A whistleblower claims Cretaceous Adventures caused the zombie plague with experiments in a secret lab beneath Dinosaur Park. You’ve been assigned to go to the abandoned park and find what information you can. Simple rules will be taught. Brick minifigures will represent the pregenerated player characters. Start Here: Zombiesaurus Rex. 3–8 players. Ages 8+.
Link to this itemTerraforming Mars
Board Game/Card Game
Rotunda 1
5–8:30 p.m.
It’s a hit every year: Terraforming Mars with its beautiful 3D tiles. Play as a corporation making your mark on the Red Planet, a wonderful mix of card, resource and placement strategy that allows you so much freedom to find your own path to victory. We will have the Big Box with every expansion, and while the default will be to play with just Prelude and an alternate face of the planet, there is the possibility of adding expansions if the players desire. New players are welcome and encouraged. Four hours are budgeted, but we can often finish in three or less if moves are made quickly. 1–4 players. All ages.
Link to this itemKalrum’s Venture II
Role-Playing Game
Rotunda 1
6–10 p.m.
Following the twisted discoveries in the Knuckle, a contact of Kalrum’s, Owen Asheton, has arrived with an additional request. Delve into the mines and discover the source of the strange crystal that caused the Glitterdoom.For fourth-level characters. D&D 5th Edition. 4–6 players. All ages.
Link to this itemGhost Stories
Board Game/Card Game
Rotunda 1
10 p.m.–midnight
Long ago, humanity defeated the sorcerer Wu Feng and his undead hordes, cremating him and sealing his ashes in an urn. Four Taoist monks have watched over that urn ever since, ensuring no evil escaped. But Wu Feng’s influence extends beyond the physical world, and ghosts are assailing the village from all sides. Will yours be the last generation to stand guard, or will you fend off the invaders long enough to face and defeat the final incarnation of Wu Feng himself? Ghost Stories is a fully cooperative game in which each player takes on the role of a monk. Strategize how to combine your various powers to save humanity. Victory is far from certain, but, as past players at Norwescon have learned, it is all the more satisfying when achieved. 1–4 players. Ages 13+.

Saturday

Link to this itemSPECTRE
Board Game/Card Game
Rotunda 1
10 a.m.–noon
How would you like to run a global organization? The catch? It’s the world’s largest criminal organization. In SPECTRE, you and your colleagues compete to deploy yourself, your henchman, and your agents all around the globe to establish your position. Who most wants the prize? Who will be No. 1? 1–4 players. Age 13+.
Link to this itemThe Piping Scottas
Role-Playing Game
Rotunda 1
10:30 a.m.–1 p.m.
Our heroes board the Piping Scottas to the kingdom Zaramdura but find their means of transportation is being taken over by thieves out to steal a royal family’s treasure. Family friendly. Recommend having a character sheet ready and a dice set. D&D 5th Edition. 4–6 players. All ages.
Link to this itemHave You Seen Our Temple Priest?
Role-Playing Game
Rotunda 2
10 a.m.–2 p.m.
Citizens and the temple priest of Greenhaven have gone missing. The adventurers must find what happened, and stop an encroaching evil from overrunning the town. D&D 5th Edition. 2–6 players. All ages.
Link to this itemThe Killing of Edgar Malfax
Role-Playing Game
Rotunda 1
11 a.m.–3 p.m.
You’ve been hired to kill an inconspicuous nobleman and are being paid almost double the going rate. There’s always a catch, but coin is coin. Why not give it a go? This is a fifth-level adventure. Pre-generated characters are provided, but feel free to bring your own. D&D 5th Edition. 3–6 players. All ages.
Link to this itemCascadia
Board Game/Card Game
Rotunda 1
noon–1:30 p.m.
Cascadia is a puzzly tile-laying and token-drafting game featuring the habitats and wildlife of the Pacific Northwest, with beautiful design which levels in difficulty with the players involved. Whether you’re new to strategy games or a hardcore competitor, Cascadia will deliver a great experience for you. Depending on the players we may add tiles and features from the Landmark expansion. 1–5 players. All ages.
Link to this itemMonsterhearts 2: Senior Year
Role-Playing Game
Rotunda 1
noon–2 p.m.
Monsterhearts 2 lets you and your friends create stories about cool monsters, teenage angst, personal horror, and secret love triangles. When you play, you explore the terror and confusion of having a body that is changing without your permission. 2–9 players. Age 13+.
Link to this itemReach for the Stars (Keys from the Golden Vault)
Role-Playing Game
Rotunda 1
noon–4 p.m.
From the anthology book Keys from the Golden Vault, “Reach for the Stars” is a third-level one-shot. The Golden Vault, a mysterious organization, has recruited you to deploy on dangerous missions for the greater good. Please bring a pencil and a set of polyhedral dice. D&D 5th Edition. 1–6 players. Age 13+.
Link to this itemPlayful Watch: The Easter Bunny Is Missing!
Role-Playing Game
Rotunda 1
noon–4 p.m.
You are part of Playful Watch, a organization made up of toys who once lived on the Island of Misfit Toys. Abandoned by Santa, the Xorcerer of Xo invited you to live in his kingdom. The Easter Bunny has disappeared and his helpers are frantic. The Xorcerer has tasked you to find him. In this game, you get a real toy as your character and make up stats for it. This game is great for kids of all ages. Home-brew using the PDQ system. 3–5 players. All ages.
Link to this itemDelving for Pirate Treasure
Role-Playing Game
Rotunda 1
1–4 p.m.
You’re hired by a pirate with a map to retrieve treasure hidden in some caves. Bring a torch, it’s dark down there. Shadowdark. Pregenerated characters provided, or make your own first-level character, character generation is fast and easy. Shadowdark. 3–6 players. Age 13+.
Link to this itemViticulture
Board Game/Card Game
Rotunda 1
1–4 p.m.
In Viticulture, the players inherit meager vineyards, each with a dream of being the first to call their winery a success. It’s a worker placement game where players play from season to season, year to year, with certain actions that can be taken only during given seasons. You’ll plant and harvest grape vines, produce fine wines, and fulfill orders for points and profit, while expanding your vineyard and entertaining visitors who offer random gifts. We will play the Essential Edition, which includes a few modules from the original Tuscany expansion with a few minor rule changes. 1–5 players. Age 13+.
Link to this itemVeil of Shadows: Hearts Deception
Role-Playing Game
Rotunda 1
1–5 p.m.
“Veil of Shadows: Hearts Deception” immerses you in the hidden depths of Bracken Bay, where a storm’s aftermath unravels a tapestry of intrigue, betrayal, and supernatural mysteries. Set sail for a narrative-rich journey through the Silvered Anchor Inn, where every decision can tip the scales of fate. Face the specters of the past, navigate treacherous waters of deceit, and forge your path through a story that rewards clever investigation and strategic thinking. Join us in a quest where the line between friend and foe blurs, and the quest for truth could be your greatest adventure yet. Designed for characters level 1-3, this adventure promises a rich blend of combat, stealth, and social challenges, urging parties to uncover the dark secrets woven into the town’s very fabric. D&D 5th Edition. 3–5 players. Age 13+.
Link to this itemOverbite
Role-Playing Game
Rotunda 1
2–5 p.m.
It’s 1882 on an Earth where elves and dragons and magic have always existed. In Transylvania, a young woman has disappeared. Locals say the master of Castle Krakenloft has taken her, and they want heroes to bring her back. Simple rules will be taught. Brick minifigures represent characters. Start Here: Wizards & Wranglers. 3–8 players. Ages 8+.
Link to this itemVillage
Board Game/Card Game
Rotunda 1
2:30–4:30 p.m.
Life in the village is hard—but life here allows the inhabitants to grow and prosper as they please. One villager might want to become a friar. Another might have ambitions for public office. A third might want to seek his luck in distant lands. Each player takes the reins of a family and finds fame and glory in different ways. Village is a game full of tactical challenges. A smart, unique new action mechanism keeps turns short and yet offers tactically rich decisions. Also unique is the way the game deals with death as a natural and perpetual part of life. Thoughts of death will keep you focused on smart time-management. We will play with the Village: Inn expansion. 1–4 players. All ages.
Link to this itemThe Piping Scottas
Role-Playing Game
Rotunda 1
3:30–6:30 p.m.
Our heroes board the Piping Scottas to the kingdom Zaramdura but find their means of transportation is being taken over by thieves out to steal a royal family’s treasure. Family friendly. Recommend having a character sheet ready and a dice set. D&D 5th Edition. 4–6 players. All ages.
Link to this itemThirsty Sword Lesbians
Role-Playing Game
Rotunda 1
4–8 p.m.
A sword duel can end in kissing, a witch can gain her power by helping others find love, and an entire campaign can be built around wandering matchmakers flying from system to system. Thirsty Sword Lesbians is a role-playing game for telling queer stories with friends. If you love angsty disaster gays with swords, you have come to the right place. 2–9 players. Age 13+.
Link to this itemQuelf
Board Game/Card Game
Rotunda 1
5–7 p.m.
Quelf is a board game that’s like a crazy mixture of Cranium, Fluxx, and Trivial Pursuit. It is a very silly game with talking rules like having to speak like Darth Vader when its not your turn and Action rules like having to touch the floor with one hand. All ages.
Link to this itemIncursion from Beyond Space
Role-Playing Game
Rotunda 1
5–8 p.m.
It’s the late 23rd century in a galaxy where both magic and science make starships work. The Explorer Corps has received a distress call from a research station, where something has arrived from Elsewhere! Save the outpost. Simple rules will be taught. Brick minifigures represent characters. Start Here: Star Ex. 3–8 players. Ages 8+.
Link to this itemKill Doctor Lucky!
Board Game/Card Game
Rotunda 1
5:30–6:30 p.m.
In this notorious game, an inversion of Clue, you hate Doctor Lucky. Maybe he left you out of his will. Maybe he killed your pet rock. Whatever the reason, you want him dead. Unfortunately, so do the other players. Since you don’t want to go to jail, you need to make your attempt in secret. If anybody can see you, whistle nonchalantly, and let the doctor live… until next time. Players move around the mansion, collecting murder weapons, failure cards, and movement cards. Players try to convince others to use up their failure cards first, the better for when their own attempts come. 2–7 players. All ages.
Link to this itemStar Wars: Outer Rim
Board Game/Card Game
Rotunda 1
6–10 p.m.
Choose your favorite Star Wars scoundrel and dive into this sandbox adventure game! Visit iconic locales to deliver cargo, meet familiar faces, hunt bounties, take on odd jobs, buy upgrades, and trade ships until you earn enough fame to seal your legacy and win. Includes expansion, but if you are new, this does NOT make the game any harder to learn or play—it just adds more options and variety. Star Wars: Outer Rim. 1–3 players. All ages.
Link to this itemKalrum’s Venture III
Role-Playing Game
Rotunda 2
6–10 p.m.
Within the Underdark, the source of the Glitterdoom had been found, a Netherese curse from a far-flung research outpost. Malvin requests one final task on behalf of your mutual contact, perhaps the true aim of the wizard Kalrum all along! D&D 5th Edition. 4–6 players. All ages.
Link to this itemThe Uncanny Rails
Role-Playing Game
Rotunda 1
8 p.m.–midnight
The characters board the train to Cerebos, a wonderful city which may or may not be everything they’re looking for. Whatever the characters find, or discover along the way, they will never return to the city-by-the-sea from whence they departed. Each character has three particular items, things they cannot conceive of leaving behind. As the train moves along the Uncanny Rails, the players work together to construct the narrative of each character through a series of flashbacks and interactions. Eventually the train will pull into Cerebos and the last die will be rolled to discover how the story ends. Cerebos the Crystal City. 2–6 players. Age 13+.

Sunday

Link to this itemGhost Stories
Board Game/Card Game
Rotunda 1
10 a.m.–noon
Long ago, humanity defeated the sorcerer Wu Feng and his undead hordes, cremating him and sealing his ashes in an urn. Four Taoist monks have watched over that urn ever since, ensuring no evil escaped. But Wu Feng’s influence extends beyond the physical world, and ghosts are assailing the village from all sides. Will yours be the last generation to stand guard, or will you fend off the invaders long enough to face and defeat the final incarnation of Wu Feng himself? Ghost Stories is a fully cooperative game in which each player takes on the role of a monk. Strategize how to combine your various powers to save humanity. Victory is far from certain, but, as past players at Norwescon have learned, it is all the more satisfying when achieved. 1–4 players. Ages 13+.
Link to this itemHareless and the Golden Rind
Role-Playing Game
Rotunda 1
10 a.m.–1 p.m.
Sadness has befallen the bunnies of Oak Hollow as the bunnies older than you are losing all of their hair. As the youngest and healthiest bunnies, the warren’s chief herbalist has summoned you together for a quest to recover the fabled Golden Rind. No bunny knows its whereabouts, except perhaps Brown Hilda, but she hasn’t been seen or heard from in years. Seek her out and return safely with the Golden Rind to save the bunnies of Oak Hollow before it is too late. Bunnies & Burrows, 3rd Edition. 3–6 players. Ages 8+.
Link to this itemHave You Seen Our Temple Priest?
Role-Playing Game
Rotunda 2
10 a.m.–2 p.m.
Citizens and the temple priest of Greenhaven have gone missing. The adventurers must find what happened, and stop an encroaching evil from overrunning the town. D&D 5th Edition. 2–6 players. All ages.
Link to this itemDungeon of the Serpent Boss
Role-Playing Game
Rotunda 1
11 a.m.–2 p.m.
A splinter group of snake-like humanoids have kidnapped a young pyrosaurus and plan to use it to pillage small settlements. Find the dragon and stop the reptilian plot before someone gets hurt! Simple rules will be taught. Brick minifigures represent characters. Start Here: Serpents & Strongholds. 3–8 players. Ages 8+.
Link to this itemMonsterhearts 2: Mallrats
Role-Playing Game
Rotunda 1
noon–2 p.m.
Monsterhearts 2 lets you and your friends create stories about cool monsters, teenage angst, personal horror, and secret love triangles. When you play, you explore the terror and confusion of having a body that is changing without your permission. This game is powered by the Apocalypse World engine. It draws inspiration from Twilight, Buffy, Ginger Snaps, The Vampire Diaries, and The Craft. 2–9 players. Age 13+.
Link to this itemStumble!
Board Game/Card Game
Rotunda 1
noon–2 p.m.
Returning from previous cons, Stumble! is an original party game in which you play as a heavily intoxicated bar patron who must race to get to the last taxi before someone else takes it. 2–4 players. All ages.
Link to this itemTerraforming Mars: Ares Expedition
Board Game/Card Game
Rotunda 1
1–3 p.m.
A fast-playing blend of Race for the Galaxy and Terraforming Mars, Ares Expedition is an engine-building game in which players control corporations with the goal of making Mars habitable. You do this by investing in project cards that contribute to the terraforming process. Each round, players will choose one of five phases, determining which activities take place during that round. To speed up the game, players can act simultaneously without waiting for each other. The game ends when there is enough oxygen, water, and heat for humans to live on the surface of Mars. The player who contributes the most will win! 1–5 players. Age 13+.
Link to this itemWe Be Kobolds
Role-Playing Game
Rotunda 1
1–4 p.m.
When the kobold king asked for volunteers to step forward for a special mission, you failed to notice that everyone else stepped back. Congratulations kobold, you’ve been volunteered! Your job is to go into the human town and steal a powerful magic item and bring it back to the king. Don’t come back without it! Pregenerated characters provided, or bring your own first-level kobold. Age 13+. 3–6 players. D&D 5th Edition.
Link to this itemThe Monsters Are Due on Wacker Drive
Role-Playing Game
Rotunda 1
1–4 p.m.
Chicago, the City of Big Shoulders, has had a rash of murders that leave bizarre bodies deep in the heart of downtown. Chicago PD reaches out to the Brotherhood of the Celestial Torch—an organization dedicated to keeping things that go bump in the night from bumping people off in the night—who send out a low-level chapter to investigate. When that chapter fails to check in, the Brotherhood turns to one of its most notorious chapters: Omicron 11! The only all-car chapter in the Brotherhood, Omicron 11 is usually tasked with artifact retrieval where speed is of the essence. This time, though, the Brotherhood wants them for their Detroit Steel bodies. Hopefully, they’ll be tough enough to withstand whatever is going on in the Windy City. Demon Hunters: A Comedy of Terrors. 3–9 players. All ages.
Link to this itemThe Doctor at Space World
Role-Playing Game
Rotunda 1
1–4 p.m.
As companions of the Third Doctor, you must investigate a whodunnit murder at the futuristic Space World exhibition in 1970s London. Stepping from virtual reality worlds into other worlds may be a walk in the park for your dear Doctor, but it is something far different for Sarah Jane Smith, the Brigadier Lethbridge-Stewart, and members of U.N.I.T. to do on their own. Can the Space World be saved? Doctor Who Roleplaying Game. 3–6 players. Ages 13+.
Link to this itemBetrayal at Baldur’s Gate
Board Game/Card Game
Rotunda 1
3–5 p.m.
If you’re a fan of Betrayal at House on the Hill, want to check out a fun game based on D&D, or just want to run around killing monsters, this is the game for you. 3–6 players. Age 8+.

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